Curiosity & Communication

A New Friend, A New Adventure!

Read. Wonder. Explore. Connect.

Five Discovery Cards built on Hey, Capybara! — guess, investigate, compare, befriend and create. Made for little explorers who have just met someone new.

Ages 3–8 · Pre-K to Grade 3 English 5 Discovery Cards
New Friend New Adventure

Your five Discovery Adventures

one afternoon, or one a day
1

Guess the Mystery Friend!

“A new friend is coming!”

Three clues and nothing else — I love water, I have little ears, I’m a great swimmer. Your child guesses, then draws the guess.

Before reading
2

The Animal Detective!

“What makes them special?”

Capybara, mouse, squirrel and beaver side by side. Pick one, circle what makes it special, and write the question you want answered.

During reading
3

Webbed Feet Detective!

“Why those feet?”

Four feet to compare — capybara, duck, dog, frog. Which are built for swimming, and how can you tell?

During or after
4

Wonderful Friends!

“Different, and still friends.”

Draw a friend you love spending time with, name one thing that makes you different, and one thing you enjoy doing together.

After reading
5

Our Story Adventure!

“Read, discover & create.”

Read the book together, choose your favourite discovery, then make something from it — a drawing, a story, a coloured page.

After reading
Every card ends with a Family Talk question — the part that turns a worksheet into a conversation. Do them in any order; there is no need to do them all in one day.

What children learn

four goals, five cards

Curiosity & questioning

Asking their own questions instead of answering ours — and being allowed to not know yet.

Nature exploration

Looking closely at a body, a foot, a habitat — and working out what each part is for.

Friendship & inclusion

Different, and friends anyway. Card 4 makes that idea something a child says out loud.

Creative expression

Drawing it, colouring it, retelling it — the discovery becomes something the child made.

What’s in the family pack

Print at home, or use on screen

One email unlocks every printable in this TadaKit — the videos and the book links are open to everyone.

The classroom poster

Our Wonder Wall

Big questions start with little wonders. Print it, pin it up, and let children fill the cards with the questions nobody could answer yet — then take one down each week and find out together.

Works just as well on a fridge door as on a classroom wall.

I wonder… I wonder… I wonder… I wonder… ? ?

Keep the wondering going

there are no wrong questions
Family Talk sparks

One question to take to the table

Every card ends with one. Pull a spark, ask it, then wait — the pause is where the thinking happens.

Card 1

What clues helped you make your guess?

  1. 1Ask it
  2. 2Wait for the answer
  3. 3Go and find out
Role play

Play the Animal Detective

One of you is Capybara, who answers only about what a capybara can feel, eat and do. One is the detective with the magnifying glass. Then you swap.

Capybara answers Detective asks Giraffe notices

Ten minutes, Cards 2 and 3, and a magnifying glass if you have one.

How to use this pack

    A child at a desk with Tadatoon books and a laptop
    Custom TadaKits

    Want one made for you?

    We build kits around a family’s own story, a school or business programme, or a publisher’s characters — the way this one was built around Capybara.

    • For your child
    • For your school or business
    • For your book’s characters

    The books behind this kit